Apple’s VR and AR headsets aren’t meant for extended periods of use, with the company reportedly moving away from the so-called “metaverse” view in favor of shorter experiences.
Mixed reality headsets have been touted as the next big thing in computing, capable of handling everything from games and entertainment to work and education. However, while some tech companies are moving towards allowing users to spend a lot of time in their headphones, Apple is presumably going in the opposite direction.
According to sources from Mark Gurman’s “Power On” newsletter for Bloomberg, Apple has thought about the metaverse, but tries to avoid it. “I was told quite directly that the idea of a completely virtual world in which users can escape – as they can in Meta Platforms / Facebook’s vision of the future – is off limits to Apple,” Gurman writes.
Rather than using the headset as an “all-day device”, Apple intends to use it for smaller “bursts” instead.
According to current speculation, Apple is preparing to launch its first headset by the end of 2022, but in very limited quantities. It is believed to have a curved visor with AirPods Max-style padding, as well as straps similar to the design of the Apple Watch sports bands.
It is also thought to use lightweight materials, have an integrated M1-grade processing system for high-end applications and development, and use a secondary processor to handle sensor monitoring. These sensors could include a LiDAR system to track the user’s hands without a controller, although the controllers can still be used for more precise control.
The pricing entries for the device range from $ 1,000 to $ 3,000.